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Teen Patti Sequence List — All Hand Rankings & Chart 2026

By Editorial Team · · 14 min read
Teen Patti sequence chart showing all six hand rankings from Trail to High Card

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Every Teen Patti hand falls into one of six categories, ranked highest to lowest: Trail (0.235%), Pure Sequence (0.217%), Sequence (3.258%), Color (4.959%), Pair (16.941%), and High Card (74.389%). These six probabilities come from the 22,100 distinct three-card combinations in a standard 52-card deck. This page gives you the full Teen Patti sequence list, a printable chart, card examples for every hand, the confusions that cost beginners money, and the strategy logic that follows from these numbers.

I have been playing 3 Patti since college — first at hostel Diwali games in Lucknow, then on every major Indian app from Teen Patti Master to Lucky. The hand ranking order was the first thing I memorized, and it is still the first thing I teach anyone who asks me how to play. If you do not know which hand beats which, you cannot make a single correct betting decision. Period.

If you want the full mathematical derivation behind every probability on this page, our Teen Patti hand rankings probability deep-dive shows the work step by step. If you need the basic rules first, start with How to Play Teen Patti. For strategy built on top of these rankings, read Teen Patti advanced strategy.

Teen Patti sequence chart: the complete list

Here is the full Teen Patti hand ranking chart. Every hand you will ever receive fits into exactly one of these six categories. The probabilities are exact, derived from C(52,3) = 22,100 total combinations.

RankHand NameHindi NameExampleCombosProbabilityOdds Against
1Trail (Three of a Kind)Teen / TiinA A A520.235%424:1
2Pure Sequence (Straight Flush)Pakki SequenceA K Q480.217%459:1
3Sequence (Straight / Run)Sequence / RunA K Q7203.258%30:1
4Color (Flush)Colour / RangA J 71,0964.959%19:1
5Pair (Two of a Kind)Pair / JodiA A K3,74416.941%5:1
6High CardNo Pair / Kuch NahiA J 716,44074.389%0.3:1
Total22,100100.000%

Two things jump out from this chart. Three out of four hands you are dealt will be High Card. And Trail and Pure Sequence together account for just 100 out of 22,100 possible hands — less than 0.5% combined.

1. Trail (Three of a Kind) — the strongest hand

A Trail is three cards of the same rank. It is the highest-ranking hand in Teen Patti. Three Aces is the best Trail, three Twos is the worst.

How many Trails exist? 13 ranks times C(4,3) = 4 suit combinations each = 52 Trails total.

Examples:

  • A A A — highest Trail
  • K K K — second highest
  • 7 7 7 — mid-range Trail
  • 2 2 2 — lowest Trail

You will get dealt a Trail about once every 425 hands. At 60 hands per hour on a typical app, that is roughly once every 7 hours of play. When it arrives, your only job is to extract maximum value — not scare everyone into folding.

Trail ranking within the category: A-A-A is best, then K-K-K, Q-Q-Q, and down to 2-2-2.

2. Pure Sequence (Straight Flush) — rarer than Trail but ranked lower

A Pure Sequence is three consecutive cards of the same suit. This is the famous oddity of 3 Patti: Pure Sequence is actually rarer than Trail (48 combos vs 52), yet it ranks below Trail.

Why? The ranking was inherited from the 18th-century British card game Brag, where three-of-a-kind was the top “set” concept. Indian players kept the Brag order unchanged.

Examples:

  • A K Q — highest Pure Sequence
  • A 2 3 — second highest (A-2-3 wraps low)
  • 10 J Q — strong Pure Sequence
  • 4 5 6 — mid-range Pure Sequence

There are 12 possible runs per suit (A-2-3 through Q-K-A), times 4 suits = 48 total.

A-2-3 note: In standard Indian rules, A-2-3 suited is the second-highest Pure Sequence (after A-K-Q suited). It is not the lowest. Some house rules treat it as lowest — always confirm before you sit down.

3. Sequence (Straight / Run) — the workhorse hand

A Sequence is three consecutive cards that are not all the same suit. If all three were the same suit, it would be a Pure Sequence instead.

Count: 12 starting points times 4 suits per card = 12 x 64 = 768. Subtract the 48 Pure Sequences = 720.

Examples:

  • A K Q — highest Sequence
  • A 2 3 — second highest
  • 9 10 J — solid Sequence
  • 4 5 6 — mid-range Sequence

You land a Sequence about once every 31 hands. Not rare, not common. When you have one, you beat every Color, every Pair, and every High Card at the table. You lose only to Trail and Pure Sequence — which together appear in just 0.45% of hands.

Practical tip: A Sequence in the upper range (Q-K-A, J-Q-K, 10-J-Q) is extremely strong. You should almost always play aggressively with these.

4. Color (Flush) — all same suit, no run

A Color is three cards of the same suit that do not form a consecutive sequence. Think of it as a “broken” Pure Sequence — same suit, but the cards skip.

Count: C(13,3) = 286 same-suit combos per suit. Times 4 suits = 1,144. Minus 48 Pure Sequences = 1,096.

Examples:

  • A K J — highest Color (A-K-J suited)
  • A Q 10 — strong Color
  • K 9 5 — mid Color
  • 7 4 2 — weak Color

One in 20 hands is a Color. The trap here: many players feel confident with a Color because “all three cards match.” But a Color loses to any Sequence, which is nearly as frequent (3.26% vs 4.96%). I have lost count of how many times I watched someone pump the pot with a Color only to lose to a modest 5-6-7 off-suit.

Color tiebreaker: Highest card first, then second, then third. A K 2 beats A Q J because K beats Q in the second position.

5. Pair (Two of a Kind) — common but not strong enough

A Pair is two cards of one rank plus a third card of a different rank. The kicker (third card) breaks ties between same-rank Pairs.

Count: 13 pair ranks times C(4,2) = 6 suit combos times 48 kicker cards = 3,744.

Examples:

  • A A K — highest Pair (Aces with King kicker)
  • A A 2 — Pair of Aces, weak kicker
  • K K Q — Pair of Kings
  • 5 5 3 — low Pair

About 1 in 6 hands is a Pair. That sounds decent, but it means 5 out of 6 hands you get are either Pair-or-better (17.4%) or High Card (74.4%). In a 6-player table, roughly one player per round will hold a Pair or better.

Pair ranking: Higher pair rank wins first. A-A beats K-K regardless of kicker. If pairs match, the kicker decides. A-A-K beats A-A-Q.

6. High Card — three-quarters of all hands

High Card is the catch-all: three cards that form no Trail, no Sequence (pure or mixed), no Color, and no Pair. It is ranked by highest card, then second, then third.

Count: 22,100 total minus (52 + 48 + 720 + 1,096 + 3,744) = 16,440 High Card hands.

Examples:

  • A K J — best possible High Card (A-K-J, not same suit, not consecutive)
  • A K 10 — strong High Card
  • K 9 4 — mid High Card
  • 7 5 2 — weak High Card

Three out of four dealt hands are High Card. This is the single most important fact in Teen Patti strategy. If you fold every time you do not have at least a Pair, you are folding 74% of the time. No winning player folds that often.

Best possible High Card: A-K-J of mixed suits. Why not A-K-Q? Because A-K-Q of mixed suits is a Sequence, not a High Card.

Common confusions that cost money

These are the ranking mistakes I see most often at both home games and on apps.

Confusion 1: Is Trail higher than Pure Sequence?

Yes. Trail is rank 1, Pure Sequence is rank 2. This surprises people because Pure Sequence is actually rarer (48 combos vs 52). The ranking is a historical convention inherited from Brag, not a frequency-based rule. I have seen arguments about this ruin Diwali games — yaar, just agree before the cards are dealt.

Confusion 2: Pure Sequence vs Sequence

The only difference is the suit requirement. A Pure Sequence needs all three cards in the same suit. A Sequence just needs consecutive ranks in any suit combination. So A K Q is a Pure Sequence, but A K Q is a regular Sequence.

Pure Sequence beats Sequence. Always.

Confusion 3: Color vs Sequence — which is higher?

Sequence beats Color. This is counter-intuitive because Color (1 in 20) is rarer than you might expect. But in the ranking, Sequence (rank 3) is above Color (rank 4). A 4 5 6 Sequence beats an A K Q… wait, A-K-Q suited would be a Pure Sequence, not a Color. Let me fix that: a 4-5-6 off-suit Sequence beats an A K 9 Color. Even though the Color has an Ace-King.

Confusion 4: A-2-3 — lowest or second-highest?

In standard Indian Teen Patti rules, A-2-3 is the second-highest Sequence (after A-K-Q). The Ace wraps to the low end. This catches poker players off guard because in poker, A-2-3 is the lowest straight. However, some regional and house rules do treat A-2-3 as the lowest. Check before you play.

Confusion 5: Does suit matter for tiebreakers?

No. Unlike some poker variants, suits have no inherent ranking in Teen Patti. If two players hold the exact same card ranks (e.g., both have A K J and A K J), it is a tie. The pot is split.

How hand rankings shape your strategy

Knowing the sequence list is step one. Using it to make better decisions is step two.

The 74% rule

Since 74.4% of hands are High Card, you cannot afford to only play Pair-or-better. A strong High Card like A-K-J off-suit is playable in most positions, especially blind. If you wait for Pairs, you sit out roughly 5 of every 6 rounds, bleed boot money, and signal your hand strength when you finally do play.

For a deeper take on this, our blind vs seen strategy guide breaks down when High Card hands are worth playing blind for fold equity.

Sequence is your bread-and-butter winner

With about 1 in 31 hands, Sequences are rare enough to be strong but common enough that you will see them regularly. Any Sequence beats every Color, Pair, and High Card. When you hold a Sequence, you should usually play aggressively — raise the chaal, decline side-show requests from strong players, and try to build the pot.

The advanced strategy guide covers the bet-sizing math for when you hold mid-rank Sequences.

Trail and Pure Sequence: slow-play territory

These two hands are so rare (combined 0.45%) that your main risk is everyone folding before the pot gets big. The standard play is to feign weakness — call instead of raise for the first two rounds, accept side-shows with confidence, and let the aggressive players build the pot for you.

Color is a trap hand

Color feels strong because all three cards match visually. But it loses to any Sequence. In a 6-player table where at least one opponent likely holds a Sequence or better, a Color is a calling hand, not a raising hand. Play it cautiously unless the board action suggests nobody has a run.

Low Pairs need protection

Pair of 5s or below is vulnerable. Any higher Pair beats you, and every Sequence, Color-or-above destroys you. With a low Pair, play the first 2-3 rounds to see if the table thins, then re-evaluate. Do not pump the pot with 4-4-J.

Quick-reference: 3 Patti sequence rules at a glance

Here is the Teen Patti hand ranking list in its simplest form, for quick reference:

  1. Trail — three same rank (e.g., K-K-K). Best: A-A-A.
  2. Pure Sequence — three consecutive, same suit (e.g., J Q K). Best: A-K-Q suited.
  3. Sequence — three consecutive, mixed suits (e.g., 9 10 J). Best: A-K-Q off-suit.
  4. Color — three same suit, not consecutive (e.g., A 9 4). Best: A-K-J suited.
  5. Pair — two same rank + one different (e.g., Q-Q-7). Best: A-A-K.
  6. High Card — none of the above (e.g., A J 8). Best: A-K-J off-suit.

Memorize this list before your next session. Print it, screenshot it, tattoo it — whatever it takes. If you mix up even one ranking, you will eventually make a bet that costs you real money.

Probability breakdown by hand strength tier

Another way to slice the numbers is by playability tier:

TierHands IncludedCombined Probability
PremiumTrail + Pure Sequence0.452%
StrongSequence3.258%
DecentColor4.959%
MarginalPair16.941%
WeakHigh Card74.389%

In any given round, about 1 in 12 players at a full 6-player table will hold a Sequence or better. That means most pots are won by Pair or High Card — especially after a few players fold early.

How many total combinations for each hand?

For those who want to cite exact numbers:

  • Trail: 52 combinations. 13 ranks, 4 suit combos each.
  • Pure Sequence: 48 combinations. 12 runs per suit, 4 suits.
  • Sequence: 720 combinations. 768 total runs minus 48 same-suit.
  • Color: 1,096 combinations. 1,144 same-suit hands minus 48 Pure Sequences.
  • Pair: 3,744 combinations. 13 ranks, 6 suit pairs, 48 kickers.
  • High Card: 16,440 combinations. Everything else.
  • Grand total: 22,100. This equals C(52,3), the binomial coefficient for choosing 3 cards from 52.

The full derivation with step-by-step math is on our probability deep-dive page.

Teen Patti variations and how they change the sequence

The hand ranking order stays the same across most Teen Patti variations, with two exceptions:

  • Muflis (Lowball): Rankings are flipped. High Card becomes the best hand, Trail becomes the worst. Same six categories, reverse order.
  • AK47: Aces, Kings, 4s, and 7s are wild cards. This inflates the probability of Trail and Pure Sequence dramatically — you will see them 5-10x more often.

In Classic, Royal, Joker, and all other standard variants, the ranking chart on this page applies exactly.

FAQ

What is the highest sequence in Teen Patti?

A-K-Q of any suit combination is the highest Sequence (Straight). If all three are the same suit, it becomes a Pure Sequence (Straight Flush) instead, which ranks even higher.

Is Trail higher than Pure Sequence in 3 Patti?

Yes. Trail (Three of a Kind) is the highest-ranking hand in Teen Patti, even though Pure Sequence is technically rarer. This is a convention inherited from the British card game Brag.

How many combinations of Trail are possible?

52 total. There are 13 ranks, and for each rank you can choose 3 out of 4 suits in C(4,3) = 4 ways. So 13 x 4 = 52.

What beats a Pair in Teen Patti?

Four hands beat a Pair: Trail, Pure Sequence, Sequence, and Color. Only High Card is below Pair.

Is A-2-3 the highest or lowest sequence?

In standard Indian Teen Patti rules, A-2-3 is the second-highest Sequence (right after A-K-Q). Some house rules and regional variants place it as the lowest. Confirm before playing.

What is the difference between Sequence and Pure Sequence?

A Pure Sequence requires all three cards to be the same suit (like 10 J Q). A regular Sequence only needs consecutive ranks in any suit mix (like 10 J Q). Pure Sequence ranks higher.

Does Color beat Sequence?

No. Sequence (rank 3) beats Color (rank 4). This confuses many players because a Color looks more impressive with matching suits. But in the official Teen Patti ranking, any Sequence beats any Color.

What is the probability of getting a Pure Sequence?

0.217%, or about 1 in 460 hands. There are exactly 48 Pure Sequence combinations out of 22,100 total three-card hands.

Can two players have the same hand in Teen Patti?

Yes, if both players hold cards of the same ranks but different suits — for example, A K J and A K J. Since suits have no ranking in Teen Patti, this is an exact tie and the pot is split.

What is the best High Card in Teen Patti?

A-K-J of mixed suits. You might expect A-K-Q to be the best High Card, but A-K-Q forms a Sequence, so it is categorized higher. The best hand that qualifies as High Card is A-K-J (not same suit, not consecutive).

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